It features tons of space-age weapons and several vehicles to ride. It's due in the fall. Browse games Game Portals. Buzz Lightyear Of Star Command.
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Search icon An illustration of a magnifying glass. User icon An illustration of a person's head and chest. Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker. The graphics, as expected, consist mostly of cartoon-inspired textures.
The 3D models are animated well, although the environments outside of the actual race track, so to speak, are a little bland.
The special effects leave little to be desired and I found myself constantly sticking to the walls and borders of each level. Instead, the generic voices were very forgettable. The sound effects are extremely basic as well, particularly the weapon effects which sounded terrible when fighting up close with bosses. Music plays throughout each level, but with the hectic pace to reach the end, it was barely noticeable.
Buzz Lightyear of Star Command is a very repetitive game. While the environments are ever changing, the objective and the overall feel of the game remains the same. Simply outrun your opponent to the finish line and then beat him in a one-on-one duel. The emphasis on time really detracts from what could have been a solid platform title.
Instead, there's little to no reason to explore the surrounding area and try to pick up as many items as you can. You'll probably find yourself re-playing several of the levels, not because you actually failed to arrest the henchmen, but because you didn't pick up enough coins en route due to the restricted time. Quite possibly the worst part of Buzz Lightyear are the controls.
There is absolutely no option to use a gamepad. Can somebody say Dukes of Hazzard? How can you not allow for gamepad control? In any case, controlling Buzz Lightyear can be a task in itself.
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