Sinophians are, to put it bluntly, a morose, plagues, chem-spills and starvation are all common, and yet fearful, self-absorbed and often vicious and untrustworthy lot, commoner still is murder, for violence is omnipresent and and usually assume that everyone else is the same.
Nor are the Volgites alone. In the depths obviously plenty of exceptions to this stereotype, both good there are things—pale, stinking, bloated things that writhe and bad, and perhaps the most dangerous of them are the and hunger. The rail-walks and gate-landings are studded ones who genuinely have found a cause to believe in, because with hand-cranked stubbers trained on the darkness below, they often take to it with the fanaticism of a true convert.
Volgites know not to trust to such protection, to trust anything or anyone but themselves, to Creating Sinophian Characters keep watch on the dark and keep their mercykiller close. To Use the Imperial World Home World template, replacing the survive in Volg, one needs more than just strength or even Blessed Ignorance, Hagiography, and Superior Origins traits luck; one needs steel in the soul, an utter lack of conscience, with the ones detailed here: constant vigilance, and perhaps a touch of destiny.
Blighted Origins Growing up in the slow decay of Sinophia burns bitterness, Volg PCs malaise and regret into the soul. It teaches you to watch your One thing that can be said of a Volg hiver; they are hard to back and never trust anyone but yourself. These lessons have kill.
After all, they have reached adulthood in a place that not been gained without a price… consumes thousands by disease, malnutrition, and the rotting Effect: Increase your starting Perception Characteristic effect of pollutants. Decayed Society Sinophian society is a decayed shadow of its former greatness: corruption and moral rot have penetrated into its every crevice Creating Volg Characters and walk of life. Always keep one. Not for them, you understand—no, in a chemical pit already.
Melee Weapon Training Primitive talents. Within the Calixis Sector, and possibly even beyond, Volg Grim has a justified claim to being the most blighted, miserable, Volgites are tight-lipped and dour survivors with a mean hell-sent place one could have the misfortune to be born in.
You also begin the game Rather than reaching towards the heavens, Volg plunges with 1d10 Insanity Points. Finally, Background Packages all have an xp cost, which must be paid from your starting experience during character creation. The price covers the.
Likewise, you may find that packages grant you Talents you might not otherwise be able to take. Ba c kg r o u n d Background owing to Characteristic restrictions.
You do not have to meet the requirements of any listed Talent gained from the package. Packages since the benefits is undoubtedly hard earned! Our triumphs and tragedies are the heat by are entirely optional and you should always get your GMs which we are tempered into weapons fit for his service. T looks up those available for the Assassin Career and finds. T he following section details a variety of optional there are three options, the Moritat, Astral Knives and the Background Packages for your characters.
These Sons of Dispater. This, as can be imagined, toward the improvement of your Characteristics through requires a great deal of unimaginably complex logistical effort normal means. Thus the role of the quastor in this is one To select a Background Package, you must meet its of unblinking oversight and ruthless control. Such individuals requirements. Regularly targeted by criminals and even cultists Void Commercia.
I: Advanced Character Creation who seek to plunder arms and equipment, not to mention by the vengeance of aggrieved labourers and prisoners, quastors Home World: Void Born. Maintaining this trade is no easy attention to detail and arbitrary judgment it engenders are task as interstellar travel is a dangerous, disturbing and of obvious use in a servant of the Holy Ordos.
Any quastor esoteric business, and usually best left to those born to its inducted into the ranks of the Inquisition is likely to find they vagaries. So in order to protect their interests, the various have simply swapped one set of familiar dangers for far larger planetary based guilds, corporations and noble houses and even more terrible perils.
These specialised adepts—the Characteristics: Reduce your starting Willpower and Void Commercia as they are known—are usually recruited Fellowship each by —5. No one will watch out for them now, leaving them to Cost: xp fend for themselves.
The Hetaireia Lexis is a loose organisation of academic and private institutes, devoted to learning and the higher Effects arts, with a strange and chequered history. Established Apply all of the following changes to your character: by Lord Sector Caracalla some six centuries ago, their Characteristics: Reduce your Weapon Skill and Toughness independence and rights are protected by a binding legal each by 5.
There are perhaps a dozen separate Corporation. They range from small cloistered scriptoriums with no more than a few score students to Arbitrators: Arbitrators: Case CaseFile File the Lexis Maxima—a labyrinthine complex housing over a thousand scholars in the shadow of the Lucid Palace itself Access AccessDen ied Denied in Hive Sibellus. All of the following Background Packages are intended for Many Inquisitors regard the Hetaireia as a breeding ground use with Arbitrators.
Others see the learned men and women it produces as a potentially valuable resource to be exploited. In form, the gruesome killings are unremarkable: a throat slashed by a blade of exceeding sharpness, in some cases Effects severing the head completely; sometimes the corpse is Apply all of the following changes to your character: further slashed and dismembered and organs are removed. Reduce Crimes of such violence are sadly not uncommon in your Weapon Skill and Strength each by —5.
The finest seers and savants have been driven mad Talents: You begin the game with Peer Academic. The survivors themselves have been marked by the crimes are great. Some are the lowliest of workers horrors that they saw. These qualities may be particularly slaving in a processing mill, others have been wealthy valued by Ordo Xenos Inquisitors of Monodominant and important individuals killed in their homes.
All leanings, as soldiers in the war to keep mankind from the the killings occur at night, in some cases a darkened corruption of the alien and the evil within.
Some Effects victims have been found dead in locked rooms, the only Apply all of the following changes to your character. All who have confronted him Cost: xp or it have been left maimed or dead. Heresy likes to find quiet, unloved and unobserved The Holy Ordos and the Tyrantine Cabal in particular, places to take root. The mining world of Luggnum maintain a constant watch for examples of the pattern was undoubtedly fertile ground for it to grow.
For repeating; sifting mountains of data in the vain hopes of years, dark reports and rumours of misrule leaked from discerning its dark purpose. In doing so sometimes they the domains of Lady Orlea Grey on this backwater come across an arbitrator or even a local enforcer with mining world.
When sub-sector Arbites control finally the wit and skill to detect the pattern themselves, these despatched a fifty strong investigation and suppression individuals are often inducted into Inquisitorial service— force expecting to find some starving cult hiding in the alternative, after all, is somewhat wasteful.
Calixis of a series of gruesome and bizarre deaths in A full scale Castigation Purge by the sector Arbites and the city of Sinophia Magna that shocked even the the Ordo Hereticus followed, but it was not until much inhabitants of that benighted world. The truth of what later that the true secret was discovered: Lady Grey was happened has been completely suppressed.
However, not herself. Some believe she survives in spite of the strength, driven to rend apart their own bodies and any Castigation, since her body was never recovered from the others they could reach.
The terrible truth behind these stories lay in a conspiracy The Arbites that survived the initial investigation into the and a failed plot by the heretical tech-cult known as the Red Vaults are few, but hardened by what the terrors they Logicians to perform the utterly forbidden act of the encountered. The Inquisition quickly found use for many of combining the sacred human form with xenos biology their small number.
The horrific more brutal Inquisitors, whose methods are easily stomached culmination of the investigation saw the destruction of by these cold-eyed men and women who have seen the the Adeptus Arbites precinct-house by traitors within, terrible price of letting heresy fester. Insanity Points: You start the game with 1d5 Insanity Points. Corruption: You start the game with 1d5 Corruption Points. Note: Astral Knives are members of a proscribed society.
As members of a proscribed Imperial Death Cult, the Astral Knives must keep their beliefs secret to all but their most trusted confidents. A secret society within the closed society of the void born, the Astral Knife cult takes it upon themselves, as a sacred duty, to keep mankind safe during voyages through the warp. Some fifty years ago the Ordos Calixis declared the Astral Knives a heretical sect after it was found that worshippers of the Ruinous Powers had infiltrated large parts of the cult, and a concerted purge was undertaken.
Despite this, the entrenched and widely dispersed death cult lives on, although scattered and in far fewer in numbers than before. An Astral Knife cultist is usually born rather than made, with certain void families having long traditions of involvement with the cult, either as assassins themselves or in tacitly providing support.
Nor are they ravening killers. They are taught instead that their murders, often arranged to seem as accidents, are a dreadful but necessary duty. Some more Radical elements of the Inquisition have chosen, where possible, to absorb the surviving untainted Astral Knives into their service as skilled spies and killers, and the Knives for their part, are keen to prove their faith.
Cost: xp Concentrate your fire on it to the The Moritat is an Imperial Death Cult, far older than exclusion of all else. When it is Calixis itself. Some legends say it was brought to Calixis by destroyed choose another target. Others claim it was already That is the way to secure victory.
Regardless, the Moritat leans heavily on the Imperial Creed, albeit with a very bloody and mystical interpretation of its dogma. As a result, they must pass a Hard great sacrifice honoured. They take these individuals from a young age and forge their bitterness and hate into a weapon. Training recruits relentlessly in the The Sons of Dispater arts of destruction, deception and bloodletting, while at Cost: xp the same time indoctrinating them into their own brand of The Sons of Dispater care only for money.
For them, every Imperial faith and the mysteries of the cult. Moritat aspirants life has its price and only the station of the target and the ease who survive this education become full members of the cult of the kill mitigate the cost. It slowly coalesced into its modern shape, but and peerless duellists, believing that only through continuous with this refinement, it evolved to become a freelance guild of conflict and bloody experience can they become supreme in assassins, providing skilled murderers, duellists and saboteurs their arts and worthy to serve the Emperor.
Over the years, the Sons The existence of the Moritat is something of an open secret have built up a well-deserved reputation for reliability and in the hierarchy of the Calixian noble houses and the Adepta, lethality and their reach extends outwards from their centre although facts about them are scarce in the extreme. Many Inquisitors regard Moritat motivations.
Likewise, the assassin may have fallen foul of the Assassins as invaluable resources, monsters of their own to Inquisition unwittingly a member of the Holy Ordos is one fight the many monsters they must challenge. Effects Apply all of the following changes to your character: Effects Characteristics: Reduce Fellowship by —5. Intimidate S and Security Ag as starting Skills.
Talents: You gain the Jaded talent. Faithful Fiercely independent wanderers, Mendicantines take and train novices as they find them, teaching them their creed in an All of the following Background Packages are intended for ad-hoc and earnest manner. This reliance on providence over use with Clerics. In the shadow of independence, strong personal faith and survival skills to be this great edifice to Imperial faith lies hundreds of minor great assets in an Acolyte cleric, particularly if they themselves chapels, priories and monastic orders, each serving some facet have Thorian leanings.
Among these are the great chantries, spiritual harm and falsehood. Many chantries Effects are sponsored by individual noble houses or dogmatic sects Apply all of the following changes to your character: who seek to further their own ends by influencing subsequent Skills: You gain Common Lore Imperium Int , Navigation generations of the clergy.
To their detractors, these chantries Surface Int , Scholastic Lore Legends Int and Survival are at best divisive and, at worse, seditious breeding grounds Int.
Still, their Equipment: Owing to your vow of poverty, halve the presence and role has become the accepted tradition, and it amount of Thrones you gain for starting money. Also, you is a powerful one.
The Scoriaen is a zealous hotbed whose claim is the great number of witch hunters they have produced in the past. Some may see a role within the through the all-cleansing medium of fire.
In either but such is their frenzy and zeal, numerous innocents case a Tarsine Priest makes for a spiritually knowledgeable, and petty criminals often end up on their pyres as well. In the Calixis Sector, the Redemption is only a real force in the underhives of Scintilla and on the frontier worlds Effects along the Hazeroth Abyss where mutation is a common Apply all of the following changes to your character: curse.
I: Advanced Character Creation The TheAs hesof of War War The Crusade continues to demand regiments from Lord Ashes Sector Hax, and he reluctantly supplies troops from the worlds of Calixis under the proviso that surviving veteran All of the following Background Packages are intended for regiments are returned after a span of service before use with Guardsmen.
The war is a diverse and bloody affair, bogged down by the vagaries of warp travel and the tactical ineptitude of those in charge, achieving The Mara Landing Massacre little despite thousands of lives spent and the continued Cost: xp admonitions of its controlling priests. However, such accursed ideal for service with the Holy Ordos. When a navigational error and mysterious engine failure caused the Effects troop transport Vervilix to enter the Mara quarantine zone, Apply all of the following changes to your character: forcing it to land, hell was visited on those unfortunates trapped Characteristics: Reduce Toughness by —3.
Only a few Talents: Gain the Unshakable Faith talent. For those few Cost: xp who survived, they will never admit that they were onboard Even by Imperial standards, the war on Tranch has the Vervilix unless under duress.
Only the sealed reports of been a brutal and thankless affair. Today the efforts to rebuild the world of attention. Corruption: Your experiences at the massacre means that Those Guardsmen who survive their time on Tranch rarely you begin the game with 1d5 Corruption Points. Stories of starving refugees, oppressive dark Insanity Points: Unhinged, you start the game with 1d10 catacombs, savage attacks by scav-cannibal infiltrators, of the Insanity Points.
Soldier of the Margin Crusade To an Inquisitor of a militant inclination, Tranch veterans Cost: xp are the most common source of tough, experienced and The Margin Crusade into the Halos Stars was launched suitably intolerant muscle.
This bull granted the power to Effects raise a war of faith under the auspices of High Confessor Apply all of the following changes to your character: Corvinus of Thracian Primaris and called upon the Sectors Skills: You gain the Search Per skill. Scarus, Calixis and Ixaniad to provide the means. In the Talents: You start the game with the Hatred Mutants and subsequent decades, the Crusade made scant progress and Light Sleeper talents.
To many psykers entrenched in a deep and abiding faith in the Emperor, the gift of psychic powers is a curse that can only be controlled by faith. Mastering their A Shadow Over Thy Soul powers becomes a holy process, whereby the psyker pits Cost: xp their faith against the temptations of an ungodly will given There is nothing more dangerous than the unguarded power, often resorting to corporal mortification to shrive mind of a psyker.
A nascent or unprepared psyker represents themselves of their failings. Every horror faced, every a delicious prospect to the things lurking beyond.
A become the abomination they despise. Despite such a victory, most who themselves, a righteous psyker is utterly unforgiving and encountered a Daemon in their emergence would be destined relentless in the pursuit of rogue psykers and witches, and as for execution as a moral threat by the forces of the Black such, is a perfect tool for the witch finders of Calixis. No system is perfect and a fraction slip through the net.
However, fewer yet survive their training and sanctioning Effects to guard the secret shadow cast on their soul. Apply all of the following changes to your character: A psyker who has had such a blight is left unusually Characteristics: Reduce starting Strength by —5.
Inquisitor who persecutes the corrupting forces of the warp. The psyker, however, must be exceptionally careful to conceal Living Nightmare the full reason for his resilience from his master. Some emergent psykers from Daemonology Int. They know only that their new masters can see nothing of these strange phantasms, or indeed the depths of their minds at all. These psykers know it is better not to speak of such things, for pray the Emperor, it might have been a dream.
The unique powers of a psyker whose mind cannot be read is of obvious use to Inquisitors who face the dangers of enemy witches and renegades. There may, of course, be more complicated or darker reasons for an Inquisitor to keep such an individual near them. Talents: Gain Resistance Psychic Powers. Insanity Points: Start the game with 1d10 Insanity Points. Unreadable Mind Trait : The deep recesses of your mind cannot be read by psychic or other means and any attempt to do so simply finds a fathomless void of darkness.
You are completely immune to the Psychic Power, Mind Scan, as well as any similar effects or abilities. Their agreement makes little matter either way. Shadow Effects All of the following Background Packages are intended for Apply all of the following changes to your character: use with Scum. The fighting pits and carnivora offer a bloody and popular diversion on many worlds where the rich and poor alike pay to see bloodshed and vicious creatures do battle Cold Guild Courier for their sport.
Such places are often magnets for all kinds of Home World: Void Born. Rumour its history goes back centuries. There have been several attempts by Imperial Captains, they persist, in no small part, because of their agencies to penetrate the higher echelons of the Beast usefulness to many powerful groups and hidden factions. Of House—none have ended well. Rarely bothered Some in the Inquisition actively seek out those who have been with petty contraband, the Guild specialises high-profit, former associates of the Beast House, however peripherally.
It can be hired to move anything from people on the into the darkest reaches of the underworld or simply has use run, to small cargoes that cannot even pass through more.
Many Inquisitors, who have need of infiltrators and couriers to acquire the highest grade of information, find former Guilders to be great assets. Though valued for their Cost: xp unique skills, some are reluctant to recruit from these If the Adeptus Mechanicus explorators operating out of the groups, not just for their unsavoury pasts, but because Calixis Sector can be said to have an overall leader or spiritual the long periods of travelling in cryonic suspension or in guide, it is the Archmagos Paracelsus Thule.
They distain physical confrontation and Cost: xp are often so wrapped up in cogitation they fail to notice Muscle for hire is not hard to come by in the sector, what is in front of them. Some Inquisitors appreciate this but few can lean on a reputation as polished as that of curiosity in their tech-priests, finding it preferable to the the Brotherhood of Thollos.
Once recruited only from narrow thinking and conservatism many others of their the Infernis gangers of Gunmetal City, the Brotherhood kind demonstrate, even though curiosity almost always has spread like a stain across the sector with Sibellan carries its own dangers.
The Brotherhood Effects offers some of the most professional, brutal and expensive Apply all of the following changes to your character: stubjacks, heavies, thieves and bagmen that can be Characteristics: Reduce starting Weapon Skill and chartered on this side of the Halo Stars. Discerning in Perception each by —5. Scholastic Lore Cryptology Int as bonus Skills. Not all of those within the Brotherhood are mercenary hirelings; they also number talented fixers, information gleaners and black marketeers among their ranks.
The sect has expanded betrayal. Most also possess a wide network of former beyond its world of origin enjoying adherents among the employers, old contacts and rivals, all of which may be useful Magos Militant of the Lathes and the tech-priests assigned to their Inquisitor. The Sollex are a warlike sect who study the art of destruction and specialise in the occult mysteries Effects of photon and laser, finding divine wisdom in a fractured Apply all of the following changes to your character: spectrum of light.
Reduce starting Fellowship by —5. They often seem Note: In absorbing this knowledge, you have jeopardised even more inhuman than their fellows, far more fanatical and more than your life. If the source of your knowledge is militant in their adherence to the mystical dogma of the Cult somehow proved, you are in danger from elements of the Mechanicus, and utterly unforgiving of those who blaspheme Cult Mechanicus itself.
Effects Apply all of the following changes to your character: Characteristics: Reduce starting Fellowship by —5. Insanity Points: You begin play with 1d5 Insanity Points. Package Cost: xp The infamous renegade Magos Umbra Malygris, known to Inquisitorial records as Malygris the Damned, led a widespread and insidious tech-heretic cult that flourished in the Malfian sub-sector three centuries ago. Eventually the renegade was tracked down and he and his followers destroyed in bloody confrontation with a joint Inquisitorial-Mechanicus purgation.
Since then his works and researches have been brutally, but not entirely successfully, suppressed. A tech-priest inducted into the Inquisition who has absorbed Malgrisian data walks a deadly tightrope. On the one hand, he is armed with knowledge of occult science few others can match, making him a very able opponent for the dark powers of heresy and corruption. On the other hand, such tech-priests already stand half-steeped in shadow, and are thus in peril for their very souls.
Corruption: You start play with 1d5 Corruption Points. Calixian Calixian a lot of room for customisation, definition, and, above all, individuality. This chapter expands on the options available to Player Characters by offering an additional Career Path. Career CareerPaths Paths for characters of the Schola Progenium origin, while offering specific variations on Career Paths for characters hailing from and exploring the Calixis Sector.
D ark Heresy provides a solid overview of the various seek redemption. He may be forgiven sorts of people the Inquisition might recruit in their his past and will be absolved in efforts to uncover heresy and defeat the alien. Divided death. A traitor will never find into broad archetypes called Career Paths, players might peace in this world or next. There is take on the roles of Guardsmen, bring to their Inquisitor expertise with a dizzying assortment of weaponry, psykers nothing as wretched or as hated in armed with strange and disturbing powers, or everything all the world as a traitor.
While each Career Path brings with it a set of expectations and game functions, a character is much more. The fortress-abbe a commandery of the y stands nominally as Order Famulous of th the Canoness Goneril, e Opening Eye under and specialises in trai within the machinations ning novices to operat and intrigues of the S e houses a mission from cintillan courts. It also the Order of the Ebon as an operational base Chalice, which serves for a force standing Ordo Hereticus, unde re ady at the behest of r their Palatine Rhian holdings of the Sister no n.
Less well known hood include the Saint on Tranch, the library ed E nc armine Hospice -keep of the Sanctum whose contents are Dialogous on Solomon forbidden on pain on Inquisitorial clearance death to those withou , and the Shrine of t on the agri-moon of G the Seventeen Martyrs allowglass in the Mal a commandery of the fi system which houses Order Militant of th Battle Sisters based e Bloody Rose.
The here have seen exten years at the request of siv e combat in recent the Holy Ordos and th has lead to Canoness e Ministorum. This Livia petitioning her VII to reinforce the su pe riors on Ophelia shrine into a full precep a request that looks to tory of the Order, 40 be granted in the com quiet opposition by the ing years, despite authorities on Malfi. Sor oritas Sororitas perform deeds that are nothing short of miraculous. See page 50 for more details.
Sororitas Characters Sororitas Characters. T T o be a sister of the Adepta Sororitas is to have Adepta Sororitas are courageous, pious, self-sacrificing, chaste a holy and divinely ordained calling to do the and faithful. The Orders Militant of the Adepta Sororitas or actions and responses— far more so, in fact, than almost any the Daughters of the Emperor to give them their archaic other character type or Career choice.
Because of these factors, title , are a powerful and largely independent collection Sororitas characters are recommended for experienced players of religious orders that form the militant wing of the and are not included as part of the usual random character Imperial Ecclesiarchy, protecting its domains, enforcing generation process.
Each member of this all-female sisterhood is sworn to the Imperial Creed, relentlessly trained to excel and is utterly devoted to her Order, her work and the Imperial faith. The Sororitas is further subdivided into several component Orders. Members of the Orders Famulous specialise as councillors, diplomats, teachers and investigators. The Orders Dialogous serves in translating and understanding ancient, xenos or heretical texts, ciphers and history.
Finally, the Orders Hospitaller provides skilled surgeons and physicians to the Imperial military. Regardless of her Order, each Sororitas sister is a highly trained and adaptable agent of the God-Emperor. Each is willing to lay down their lives for Creed and mankind: strong of will and firm of purpose. The origins of the Adepta Sororitas lie in the dark days of the Age of Apostasy and perhaps even before.
Their modern form took shape in the Reformation of Sebastian Thor that ended the wars of religious schism and gave birth to Ordo Hereticus. All Sororitas characters are human females without exception and cannot be marked with Starting Package mutation or Corruption Points at the start of the game. GMs should also consider number of different locales, based upon promise, strength the kind of campaign and adventures they intend to run before of character and, above all, piety.
Years of harsh and allowing their players to use Sororitas characters. This is not exhaustive training follow in matters intellectual, physical simply because the Sororitas Career is a powerful option and it and spiritual. There is much to be learned from basic is unashamedly so but because, if played correctly, a Sororitas weapon drill, to the lives of the saints and the many and character is completely and utterly unforgiving of anyone and complicated strictures, tenets and codes of the Rule of the anything that has truck with the forbidden in any form— Sororitas by which they must learn to live.
Even up to including other Acolytes, Radically inclined Inquisitors and the point where the aspirant dons the symbolic Ring of anybody marked by mutation or the alien.
Be warned! Suffrage and takes the Oaths of Adherence to become a novice sister, she may be failed by her tutors or leave at any time without censure. The sisterhood desires neither The Convocation of Nephilim grudging obedience nor false piety in its ranks; they allow only those of true fanatic devotion. The relationship between the newly reorganised Adepta Sororitas and the then newborn Ordo Hereticus was codified and formalised by at the legendary Convocation of Nephilim at the height of the Thorian Reformation.
Legend also XP Level: 1,—1, Superior XP Level: 8,—9, Legatine XP Level: 10,—14, Starting Talents: Basic Weapon Training Primitive , Melee Weapon Training Primitive , Pistol Training Las and Pure Faith see page 50 Starting Gear: Club or flail or staff, las pistol and charge pack, carapace chest plate and mesh cowl or feudal plate, aquila necklace, chaplet Ecclesiasticus a devotional icon- amulet , vestments Good Quality Clothing , 4 candles, writing kit, copy of the Rule of the Sororitas, and Ring of Suffrage counts as a charm.
Monthly Income: Supine Class. Only then is your Forbidden Lore Warp S — sacrifice fitting. The Role of Sororitas Acolytes O wing to the close ties between Ordo Inquisition for some part of their voca for their incorruptibility—particularly Hereticus and the Adepta Sororitas, tion. Inquisitors, for their part, value it is not an uncommon practice for Sororitas Acolytes for their skills, the Sisters to serve the Holy when confronted by the spawn of the power of their faith and independent or detached service in this warp and their debased servants.
Sor way are often among the most capable oritas chosen by their superiors for endure the rigors and perils of such and self-sufficient of their noviciate duty.
During any She will also offer a full report under return to her Order to spend time fast examination to her superiors. Sororit ing, meditating and training.
Sound Constitution T —. Total Recall T Int Master Orator T Fel To the common citizenry, they Resistance Cold T — are saintly figures beyond re- proach, but they are no more Resistance Heat T — forgiving nor compassionate Sound Constitution T — than the Orders Militant if confronted by heresy or the Nerves of Steel T — works of the Ruinous Powers.
Talented Medicae T —. They need Common Lore War S — not fear for we shall deliver. Disarm T Ag They are often Peer the Inquisition T Fel 30 given command of forces on Forbidden Lore Daemonology S — the battlefield, field hospitals in active war zones or particular Good Reputation Ecclesiarchy T Fel 50, Peer Ecclesiarchy missions of investigation, as Sound Constitution T — their individual order warrants.
Against Him no army shall stand, no Talented Command T — tyrant shall endure, and no heresy shall go unpunished. Their faith is of Talents. If, through some means, they reduce their number such an intensity and focus that it is more than mere belief; of Corruption Points to below 10, they may again use and it is a power in itself, a power that can achieve great and acquire Faith Talents.
While many have faith in the Emperor, only a few have faith of sincerity, purity and, above all, focus that can Pure Faith Talent manifest as miraculous effects. Such powerful faith is Your faith in the God-Emperor of Mankind, His divine power represented in D ark Heresy by a series of Talents that and grace, is total and complete.
This faith wraps around you allow characters to produce amazing powers of divine and suffuses your soul, armouring you so the foul influences will by spending or burning their Fate Points. II: Calixian Careers an additional 1d5 points of Damage. Make an opposed Willpower Test against the warp entity. If the Test succeeds, the warp creature is repelled a distance of metres away equal to twice Blessed Radiance Talent your Willpower Bonus.
With a host of weapons and gear, advice on establishing alter egos and informative contacts, plus in-depth commentary on the Calixis Sector, this tome covers everything you need to create a completely unique character in the 41st Millennium.
Suitable for players of all levels. A copy of the Dark Heresy Core Rulebook is needed to use this supplement. New backgrounds, talents, and roles drawn from the Ordo Hereticus support their thankless quest.
New rules allow you to take the Sister of Battle elite advance or snatch up new weapons specially suited to rooting out heretics. Meanwhile, Game Masters can seed countless adventures with the cults and the cult-and-plot generators contained within this tome. Crack it open, and face the enemy within! Popular Books. Wanted Heretics of the Calixis Sector: Complete descriptions of eight of the most notorious and dangerous villains at large and declared Excommunicate Tratoris.
The House of Dust and Ash-a scenario for experienced Acolytes with an exciting mix of action, horror, and investigation. Not for the faint-hearted! Deathwatch is a roleplaying game set in the Warhammer 40, universe, where you take on the role of a member of the Adeptus Astartes - the devout, bio-engineered super-soldiers also known as Space Marines.
Only the most exceptional candidates from the fighting forces of the Adeptus Astartes are invited to join the Deathwatch, and take on a new oath to safeguard the Imperium from the darkest of threats. United in this newly forged brotherhood, all Deathwatch Marines must learn to put aside their differences and work together to succeed in the most extraordinary operations - whether facing the threat of total annihilation when confronted by implacable alien foes, or fighting against the foul daemon menace that crawls forth hungrily from beyond the Warp.
Deathwatch offers a brand-new roleplaying experience by focusing on elite, special-missions style action at the furthest fringes of Imperial space, involving some of the greatest heroes and deadliest opponents the Warhammer 40, universe has to offer! Battlefleet Koronus is an extensive sourcebook for the Warhammer 40, Rogue Trader Roleplay Game, covering the myriad starships traversing the Koronus Expanse.
It also provides a host of enemy starships to challenge Explorers, and delves into the rich history of the Imperial Navy and Battlefleet Calixis. With new rules on Nova Cannons, torpedoes, attack crafts, and squadrons, plus new options for outfitting player ships, this book is perfect for players and GMs alike! The Apostasy Gambit is a sweeping trilogy of adventures that unlocks secrets of the Calixis Sector that shake it to its very foundation!
This first volume kicks off the trilogy, taking Warhammer 40, Dark Heresy Roleplay Game players into new conspiracies and new enemies of Mankind to fight. Lure of the Expanse, the latest book for Rogue Trader, features three adventures set amongst the unexplored stars beyond the Imperium.
Wealth and glory await those with the courage to venture into the farthest reaches of space. In "Eye of the Needle," your Explorers will travel to the perilous port of Footfall to learn of a dark prophecy of long-lost riches. In "The Heathen Trail," the Explorers find themselves on the path of uncountable riches Threats abound, but can the Explorers transform danger into rewards?
Finally, in "The World Beyond," the Explorers discover the location of the legendary treasure world. Now, can they prevail against a host of enemies? From 1 New York Times bestselling author Brandon Sanderson, Warbreaker is the story of two sisters, who happen to be princesses, the God King one of them has to marry, the lesser god who doesn't like his job, and the immortal who's still trying to undo the mistakes he made hundreds of years ago.
Their world is one in which those who die in glory return as gods to live confined to a pantheon in Hallandren's capital city and where a power known as BioChromatic magic is based on an essence known as breath that can only be collected one unit at a time from individual people. By using breath and drawing upon the color in everyday objects, all manner of miracles and mischief can be accomplished.
It will take considerable quantities of each to resolve all the challenges facing Vivenna and Siri, princesses of Idris; Susebron the God King; Lightsong, reluctant god of bravery, and mysterious Vasher, the Warbreaker. Deep within the hives of the Calixis Sector, vile gangs wage tiny but deadly wars with Enforcers. By the flickering light of ancient lamps the streets of the underhive are home to many dangers that obfuscate the truths that Acolytes might desperately seek This book presents material for Arbitrators, Scum, and all Acolytes who operate in the arena in the Warhammer 40, Dark Heresy Roleplay Game, ideal for players looking to expand their characters into the depths of the underhive!
The Haarlock's Legacy Trilogy is a series of epic adventures that will determine the fate of the Calixis Sector. Terrible threats stir amongst the worlds visited by the mysterious Rogue Trader line of Haarlock. What has been left behind threatens everything the Inquisition has worked for in the Calixis Sector.
Will your Acolytes be able to discover the secret of the Haarlock's Legacy in time? Burn with the fire of faith! Expand your Dark Heresy experience with Blood of Martyrs, an invaluable tome for all those faithful to the Ecclesiarchy. This book contains new rules, backgrounds, alternate careers, and equipment for playing servants of the Adeptus Ministorum, the church of the God-Emperor of Mankind. Also featuring a detailed history of the Ecclesiarchy and the Sisters of Battle, Blood of Martyrs serves as an important resource to all those wishing to take up the mantle of the most faithful of the Emperor''s servants: the Adepta Sororitas.
Bring Salvation through eradication!
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